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We vibe app windows phone11/14/2023 ![]() ![]() Z0MB1ES!!1 (on teh ph0ne) - Windows Phone 7 or 8 - 54 MB - $2.Lumos Labs conducted a randomized study of Lumosity brain training and published the results in a peer-reviewed research journal.If you crave a little shooting action, this game packs plenty of bang for the buck. Besides, Ska Studios basically tripled the amount of content to make up for the higher price. Those folks probably shouldn’t be gaming on this platform considering that mobile Xbox Live titles just about always cost more than their iPhone counterparts. I’ve seen a few people complain that a one dollar XBLIG title costs three times as much on Windows Phone. But the loudness, humor, and attitude mostly make up for its shortcomings. None of the game modes is particularly tight or polished, and I wish it controlled a little better. Zombies on the Phone! is like nothing else in the Xbox Live lineup. Considering that each mode lasts over 10 minutes and the controls and movement speed aren’t up to par, only dedicated players (not me!) will be getting those two. On the truly challenging end, both IMAGWZII! and ‘Time Viking’ have an Achievement for reaching the end without dying. Hopefully that gets fixed in an update, but I’m not holding my breath. Unfortunately, all 10,000 kills must be done in one session, necessitating about an hour of grinding. It reads “Kill 10,000 things,” which would seem to be cumulative. ‘So SRS’ is either mislabeled or doesn’t track properly. ![]() Zombies on the Phone!’s Achievements range from fun to frustrating. This feature, dubbed ‘Mega Games Creator 2000,’ doesn’t work with ‘Time Viking,’ presumably because that mode uses larger and more uniquely shaped sprites. Depending on what your photo library looks like, the effect can be pretty funny. It would be nice if the possible exits were more clearly marked after the carnage dies down, though – arrows, maybe?Īs if Zombies on the Phone! Wasn’t weird enough, it also allows users to stick photos from their phones in place of standard enemy sprites. It’s not tremendously different from the original game, but the more realistic environments and instrumental song definitely provide a different flavor. After making a complete loop around the mansion, the whole thing repeats, and so on. Players clear a room of zombies and then select which direction to head from there. The action now takes place in a mansion-like setting. ‘Endless Zombies!’ ditches the concert-like vibe and finite approach of the original IMAGWZII! in favor of a more structured approach. Slow movement and slow aiming don’t ruin the game, but they keep it from feeling as good as the console version. Similarly, the virtual twin-stick controls don’t function as responsively as they do in other games like Rocket Riot and Square Off. Something is wrong when zombies move faster than the player ( 28 Days Later not-withstanding). Exacerbating the problem, the player character walks too slow for comfort. On the down side, enemies randomly spawn all over the place – sometimes so close that you have no time to react to them. Enemy variety is also surprisingly decent for such a small-scale development effort. ![]() On the plus side, ammo stacks, so you can grab two of the same weapon and get twice as many shots off. The rocket and laser are duds in this version due to the slow aiming, but I’ll get to that in a bit. Enemies drop a variety of limited-ammo guns, several of which are quite fun to use. If we put aesthetics aside, is IMAGWZII! a good shooter? Mostly. ![]()
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